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Primal carnage xbox 360 gameplay
Primal carnage xbox 360 gameplay




primal carnage xbox 360 gameplay primal carnage xbox 360 gameplay primal carnage xbox 360 gameplay

I'm continually astounded at what developers like Naughty Dog and Bioware were able to achieve with such limitations on last gen, but operating at that level just isn't possible for most indie outfits who don't have the same sort of resources. It would have also greatly limited the features we could implement, reduced quality & performance across the board and led to much less variety in all areas. Unreal Engine 3 is very memory-hungry and supporting last gen consoles would have taken a massive optimization effort. The answer is simple: they have only 256mb to 512mb of memory.






Primal carnage xbox 360 gameplay